
Anti-Frustration Features: The Unreal Engine 4 version added some of these to address player complaints. First, you have to go find a light pole in the middle of the forest, and then you get teleported to an astronaut, who you have to chase down to his spaceship and board it for SPAAAAAAAAAAAAAACE. Another unexpected one is the Astronaut sidequest. Amusingly, Frictional Games gets a Shout-Out in the credits. And Now For Something Completely Different: All of the side-quests qualify but the best example is probably the one in the mine a surprise stealth horror section, complete with an Implacable Man enemy and a Non Standard Game Over should he catch you. If you turn around and walk all the way back through the tunnel, you end up coming out the same side. A lesser example: You start the game having just came out of a tunnel. Specifically, you must recreate the layout of the Carter house in order to access a hidden room in the attic of the other house. Alien Geometries: The house next door to the Carters has this as a result of a request/prayer the owner made to some sort of Eldritch Abomination. Towards the end, a different, mundane (but no less frightening) fear takes place: the fear that one of your children are trapped in a burning building, and you're left with a thin chance of saving them.
Further, imagine feeling the same compulsion to kill and destroy and knowing that it can't be resisted or defied.
Adult Fear: Imagine watching as your family's love for the son turns into vicious, murderous and implacable hatred.